The Blockheads 2
The Blockheads 2 is the planned sequel to The Blockheads, currently in development by David Frampton.[1] It is a complete remake of the original game, written in C++ using the Katipo engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.[2]
Differences
The Blockheads 2 is meant to be a mostly-faithful remake of the original game, but will have several major differences:
- The Blockheads 2 is cross-platform, planned to be released on at least Windows, macOS, Linux, iOS, and Android.[1]
- The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.[1]
- The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.[2][3]
- Crafting times will be much faster.[3]
- Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.[2]
- Multiplayer will be server-authoritative, which makes cheating via client mods (which was quite rampant in the original game) much more difficult.[3]
- Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places.[4]
New Features
- Alongside the classic and HD texture packs from the original game, The Blockheads 2 will have a new texture pack.[3]
- There will be basic support for modding on release, which will be more fleshed out in future updates. Localization will also be possible via modding.[2]
- Many new automation features (pipes, conveyor belts, auto-farms) are planned.[5]
- Many new mobs and plants are planned.[5]
- More late-game challenges are planned.[6]