Camera: Difference between revisions

5 bytes added ,  1 September 2014
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{{Stub}}
{{Item Infobox
{{Item Infobox
|Name=Camera
|Name=Camera
|Image=Camera.png
|Image=Camera Big.png
|Category=Tool
|Category=Tool
|Use=Photography
|Use=Photography
Line 13: Line 12:


==Appearance==
==Appearance==
In a [[Blockhead]]'s inventory, a camera appears as a brown, box-like oblong with a dark cylinder at the center representing a lens.
In a [[blockhead]]'s inventory, a camera appears as a brown, box-like oblong with a dark cylinder at the center representing a lens.


==Where Found==
==Where Found==
A Blockhead can [[Crafting|create]] a camera at a level 2 [[Craft Bench|craft bench]] using one [[wood]] and one [[glass]].
A blockhead can [[Crafting|create]] a camera at a level 2 [[Craft Bench|craft bench]] using one [[wood]] and one [[glass]].
 
{{Craft
{{Craft
|Output=Camera
|Output=Camera
|Name1=Glass
|Name1=Glass
|Name2=Wood
|Name2=Wood
|Bench=Lvl. 2 Craft Bench
|Level=2
|Bench=Craft Bench
|Qty1=1
|Qty1=1
|Qty2=1
|Qty2=1
|QtyOutput=1
|QtyOutput=1
|Time2=4
}}
}}


==Using==
==Using==
To take a picture, a Blockhead must have a camera in its [[inventory]]. Selecting the camera will cause a "Take Picture" button appear over the blockhead. Tapping that button will put the game into picture-taking mode.
To take a picture, a blockhead must have a camera in its [[inventory]]. Selecting the camera will cause a "Take Picture" button appear over the blockhead. Tapping that button will put the game into picture-taking mode.


In picture-taking mode, most user interface features disappear, leaving the world display, a pair of buttons, and some text across the top describing how to set up the picture. The view can be scrolled around and/or zoomed in and out until the desired picture is set up. Tapping the larger "camera" button saves a picture of the current display (without the buttons or text) to the device's photo storage. Tapping the smaller "Cancel" button takes the game out of picture-taking mode.
In picture-taking mode, most user interface features disappear, leaving the world display, a pair of buttons, and some text across the top describing how to set up the picture. The view can be scrolled around and/or zoomed in and out until the desired picture is set up. Tapping the larger "camera" button saves a picture of the current display (without the buttons or text) to the device's photo storage. Tapping the smaller "Cancel" button takes the game out of picture-taking mode.
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