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[[File:Fish Creature.png|right|thumb|Fish]] | |||
[[File: | '''Fish''' are one of two kinds of marine life in [[The Blockheads]]. Along with [[shark]]s, they were added in [[Game updates/20130311|version 1.2]]. | ||
==Appearance== | ==Appearance== | ||
There is so far only one type of non-predator fish in | There is so far only one type of non-predator fish in The Blockheads. It has a square body with curved, vertical stripes and a generally diamond-shaped, broad tail fin. Fins stick out from either side which are most visible when viewing the creature head-on or if it is flopping around. | ||
It generally resembles a common clownfish (''{{wp|Ocellaris clownfish|amphiprioninae ocellaris}}''). | |||
==Where Found== | ==Where Found== | ||
Fish can spawn in | Fish can spawn in all bodies of [[water]] with [[kelp]], and have been found in water as shallow as one block. They do not spawn in underground water unless kelp is deliberately planted. | ||
== | |||
A [[Fishing Rod|fishing rod]] | ==Behavior== | ||
Fish seem to swim idly in the water, appearing to undulate while doing so. They also emit bubbles, small, lightly-colored squares that quickly diminish and vanish as they ascend. Their bubbles can rise above the surface. | |||
They will avoid a standing [[blockhead]] and move away from a swimming one, so in shallow water can be herded. A blockhead walking in very shallow water will typically be ignored. They will swim quickly away from a blockhead that has struck them, moving faster than a swimming blockhead. Sharks provoke no reaction. | |||
When encountering the bait on the end of a cast [[Fishing Rod|fishing rod]] line, an interested fish will quickly move back and forth until it gets hooked and reeled in. | |||
Fish will turn around if they encounter a vertical wall at least two blocks high. However, they will swim up and down diagonal walls. | |||
In cold regions where freezing occurs, fish will tend to swim deeper as [[ice]] forms. Yet it's possible for a fish to become trapped in ice, in which case it will eventually despawn if not freed. They can also despawn in unfrozen water. | |||
A fish dug free of ice (or, presumably, removed from water alive) will flop around on a block until it dies and despawns. | |||
Despawning fish make a watery "blurp" sound. They have not been reported as dropping anything when they despawn for reasons other than a blockhead's attack. | |||
==Health== | |||
{{See also|Creature Hit Chart}} | |||
Fish can be killed by the usual means ([[hand]] or [[tool]]), but it's more efficient to use a fishing rod. At least eighteen (18) fish can be caught with one fishing rod. | |||
It is also possible to catch fish alive using a [[Tin Bucket|bucket]] (returning it to [[inventory]] as a [[Fish Bucket]]) which can then be emptied elsewhere. | |||
==Uses== | ==Uses== | ||
A caught fish goes into inventory as raw [[Fish (food)|fish meat]]. | A caught fish goes into a blockhead's [[inventory]] as one to four pieces of raw [[Fish (food)|fish meat]]. | ||
Fish captured in a bucket can be placed where desired as a form of decoration or sold still in the bucket at a [[Trade Portal|trade portal]]. | |||
==Gallery== | |||
<gallery> | |||
File:Frozen Fish.png|A fish caught in forming ice | |||
File:Caught Fish.png|Successful fishing | |||
</gallery> | |||
[[Category:Creature]] | [[Category:Creature]] | ||