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| | [[File:Character Status Window.png|200px|thumb|Hunger Bar (3)]] |
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| | Hunger is one of a [[blockhead]]'s primary [[:Category:Attribute|attributes]], and is referenced by its '''hunger bar'''. |
| Hunger is one of a [[Blockhead]]'s primary [[:Category:Attribute|attributes]], and is referenced by its '''hunger bar'''. | |
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| ==Terminology== | | ==Terminology== |
| While it would be more accurate to say that a decrease in a Blockhead's hunger bar increases its hunger, it's not unusual for game descriptions to drop the word "bar" and thus invert the meaning of the word "hunger" in casual use. | | While it would be more accurate to say that a decrease in a blockhead's hunger bar increases its hunger, it's not unusual for game descriptions to drop the word "bar" and thus invert the meaning of the word "hunger" in casual use. |
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| ==Display== | | ==Display== |
| [[File:Character Status Window.png|200px|right|thumb|Character Status Window]]
| | A blockhead's hunger bar is included in its [[User Interface#Character Status Window|character status window]], which is displayed when its character status icon is tapped while it is selected. The bar is also provided in a pop-up window above the active blockhead when an edible [[item]] has just been selected from its [[inventory]], which includes a button for it to eat one (per tap) of that item. |
| A Blockhead's hunger bar is included in its [[User Interface#Character Status Window|character status window]] (See #3 in the provided image.), which is displayed when its character status icon is tapped while it is selected. The bar is also provided in a pop-up window above the active Blockhead when an edible [[Items|item]] has just been selected from its [[inventory]], which includes a button for it to eat one (per tap) of that item. | |
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| As with other attribute bars, a hunger bar changes color from right to left as it decreases, the reverse as it increases. The darker (or red) color is how much of the bar is empty. A golden (yellow) hunger bar is not only maxed out, but will remain so for a while before it begins to reduce again. | | As with other attribute bars, a hunger bar changes color from right to left as it decreases, the reverse as it increases. The darker (or red) color is how much of the bar is empty. A golden (yellow) hunger bar is not only maxed out, but will remain so for a while before it begins to reduce again. |
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| ==Decreasing== | | ==Decreasing== |
| If its hunger bar reaches zero, a Blockhead will start losing [[Health Bar|health]]. | | If its hunger bar reaches zero, a blockhead will start losing [[Health Bar|health]]. |
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| The hunger bar should only decrease if the Blockhead is performing energetic actions like [[mining]] or [[crafting]]. However, it depletes at a slower rate than the [[Energy Bar|energy bar]]. The only way to stop the hunger bar from declining is to [[meditate]] and, of course, wear the [[Sunrise Hat Of Fullness]]. | | The hunger bar only decreases if the blockhead is performing energetic actions like [[mining]] or [[crafting]]. However, it depletes at a slower rate than the [[Energy Bar|energy bar]]. The only way to stop the hunger bar from declining is to [[meditate]] and, of course, wear the [[Sunrise Hat Of Fullness|sunrise hat of fullness]]. |
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| ==Restoring the Hunger Bar== | | ==Restoring the Hunger Bar== |
| Without the Sunrise Hat of Fullness, the only way to restore a hunger bar that has been depleted is to have the affected Blockhead eat any of a variety of [[food]]s available in the game. [[Seed]]s and [[worm]]s restore very small amounts of a hunger bar, while most [[fruit]] provide the around 20% (one fifth) of a Blockhead's total hunger needs. Meat ([[Dodo Meat|dodo]] or [[Fish (food)|fish]]) restores more of a hunger bar than fruit. Raw meat provides less restoration than cooked meat. | | Without the sunrise hat of fullness, the only way to restore a hunger bar that has been depleted is to have the affected blockhead eat any of a variety of [[food]]s available in the game. [[Seed]]s and [[worm]]s restore very small amounts of a hunger bar, while most [[fruit]] provide around 20% (one fifth) of a blockhead's total hunger needs. Meat ([[Dodo Meat|dodo]] or [[fish (food)|fish]]) restores more of a hunger bar than fruit. Raw meat provides less restoration than cooked meat. |
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| All of the following items except for cooked meats may be obtained by [[Meditate|meditating]].
| | Most foods except for cooked meats may be obtained by [[Meditate|meditating]]. |
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| ===Low filling foods===
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| These foods below fill a Blockhead's hunger bar slightly.
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| {| class="wikitable sortable"
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| ! class="unsortable" |
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| ! Name
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| ! Where found
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| | [[File:Coffee Icon.png|25px]]
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| | [[Coffee]]
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| | Crafted from a [[Bucket Of Water|bucket of water]], [[Coffee Cherry|coffee cherry]], and [[cup]]. When drank, it refills the [[Energy Bar|energy bar]] as well.
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| | [[File:Worm Icon.png|25px]]
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| | [[Worm]]
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| | Digging [[dirt]] or [[compost]] with any [[tool]] with a per-stroke chance a worm will drop.
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| | [[File:Flax Seed Icon.png|25px]]
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| | [[Flax Seed]]
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| | Harvesting [[Flax Bush|flax bushes]]. Dropped from despawning flax bushes.
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| | [[File:Sunflower Seed Icon.png|25px]]
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| | [[Sunflower Seed]]
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| | Harvesting [[sunflower]]s. Dropped from despawning sunflowers.
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| |}
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| ===Medium filling foods===
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| These foods below fill a Blockhead's hunger bar somewhat.
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| {| class="wikitable sortable"
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| ! class="unsortable" |
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| ! Name
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| ! Where found
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| | [[File:Apple Icon.png|25px]]
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| | [[Apple]]
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| | Harvesting from [[Apple Tree|apple trees]].
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| | [[File:Carrot Icon.png|25px]]
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| | [[Carrot]]
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| | Harvesting [[Carrot Plant|carrot plants]]. Dropped from despawning carrot plants and some dying [[donkey]]s.
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| | [[File:Cherry Icon.png|25px]]
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| | [[Cherry]]
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| | Harvesting from [[Cherry Tree|cherry trees]].
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| | [[File:Coconut Icon.png|25px]]
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| | [[Coconut]]
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| | Harvesting from [[Coconut Tree|coconut trees]].
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| | [[File:Coffee Cherry Icon.png|25px]]
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| | [[Coffee Cherry]]
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| | Harvesting from [[Coffee Cherry Tree|coffee cherry trees]]. When eaten, it restores [[Energy Bar|energy]] as well.
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| | [[File:Kelp Icon.png|25px]]
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| | [[Kelp]]
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| | Harvesting [[kelp]]. May be dropped by kelp despawning due to [[ice]].
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| | [[File:Lime Icon.png|25px]]
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| | [[Lime]]
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| | A per-stroke chance while [[mining]] [[limestone]]. Harvesting from [[Lime Tree|lime trees]].
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| | [[File:Mango Icon.png|25px]]
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| | [[Mango]]
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| | Harvesting from [[Mango Tree|mango trees]].
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| | [[File:Orange Icon.png|25px]]
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| | [[Orange]]
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| | Harvesting from [[Orange Tree|orange trees]].
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| |}
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| ===Large filling foods===
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| These foods below fill a large amount of a Blockhead's hunger bar.
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| {| class="wikitable sortable"
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| ! class="unsortable" |
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| ! Name
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| ! Where found
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| | [[File:Dodo Meat Raw Icon.png|25px]]
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| | [[Dodo Meat|Raw Dodo Meat]]
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| | Killing [[dodo]] birds. Dropped when [[dodo]] birds die.
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| | [[File:Fish Meat Raw Icon.png|25px]]
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| | [[Fish (food)|Raw Fish]]
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| | Killing either [[shark]]s or [[fish (creature)|fish]].
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| | [[File:Cooked Dodo Meat Icon.png|25px]]
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| | [[Dodo Meat|Cooked Dodo Meat]]
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| | Cooking [[Dodo Meat|raw dodo meat]] at a [[campfire]] or [[Electric Stove|electric stove]].
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| | [[File:Cooked Fish Icon.png|25px]]
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| | [[Fish (food)|Cooked Fish]]
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| | Cooking [[Fish (food)|raw fish meat]] with [[Tin Foil|tin foil]] at a [[campfire]] or [[Electric Stove|electric stove]].
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| |}
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| ===Maximum filling foods===
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| These foods below fill a Blockhead's hunger bar by about 3/4 of its entire length. If this completely fills the bar, it will turn golden and keeping the Blockhead full (not reducing) for a few minutes.
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| {| class="wikitable sortable"
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| ! class="unsortable" |
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| ! Name
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| ! Where found
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| | [[File:Dodo Stew Icon.png|25px]]
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| | [[Dodo Stew]]
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| | Crafted using an [[Iron Pot|iron pot]], [[Dodo Meat|raw dodo meat]], [[carrot]], and [[corn]] at an [[Electric Stove|electric stove]].
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| | [[File:Fish Curry Icon.png|25px]]
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| | [[Fish Curry]]
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| | Crafted using an [[Iron Pot|iron pot]], [[Fish (food)|raw fish]], [[chilli]], and [[coconut]] at an [[Electric Stove|electric stove]].
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| |}
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| [[Category:Guide]] | | [[Category:Guide]] |
| [[Category:Attribute]] | | [[Category:Attribute]] |