User:McClaw: Difference between revisions

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An early player of ''The Blockheads'', McClaw is something of a dilettante wiki editor, hoping mostly to get things organized and going strongly enough for those with more dedication to expand it to higher forms.
An early player of ''The Blockheads'' (starting October, 2013, with version 1.4), McClaw is something of a dilettante wiki editor, hoping mostly to get things organized and going strongly enough for those with more dedication to expand it to higher forms. He usually plays offline, vanilla/survival games.
[[File:Image.png|right]]
[[File:Image.png|right]]
He dislikes leaving:
He dislikes leaving:
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*[[Block Durability]]
*[[Block Durability]]
*[[Creature Hit Chart]]
*[[Creature Hit Chart]]
*[[User:McClaw/Actions]]
*[[User:McClaw/Actions]] (planned page)
*[[User:McClaw/Back Wall]]
*[[User:McClaw/Back Wall]] (planned page)


== Wish/Idea List ==
== Wish/Idea List ==
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* "Weeds" that spontaneously sprout on compost and have to be removed before anything else can be planted?
* "Weeds" that spontaneously sprout on compost and have to be removed before anything else can be planted?
* A light source that works while being carried. Maybe a miner's hat made from copper and a steel lantern?
* A light source that works while being carried. Maybe a miner's hat made from copper and a steel lantern?
* An "apex use" for flint. It otherwise become rather unimportant once a good supply of bronze and iron are available.
* An "apex use" for flint. It otherwise become rather unimportant once a good supply of bronze and iron are available.


* Aquatic tools and clothing:
* Aquatic tools and clothing:
** Metal shoes to allow walking on the ocean floor.
** Metal shoes to allow walking on the ocean floor.
** Bronze, steel lantern, and kelp to make a diver's helmet. Provides mobile light and air. Maybe it gets recharged with kelp?
** Bronze, steel lantern, and kelp to make a diver's helmet. Provides mobile light and air. Maybe it gets recharged with kelp? Or is a two-part device -- the helmet and a jacket/backpack.
** A copper or bronze "harpoon" that's more effective against fish and sharks. Say one blow for a fish, at most two for a really big shark? (Although just making the existing flint spear more effective than a sword against fish and sharks would work.)
** A copper or bronze "harpoon" that's more effective against fish and sharks. Say one blow for a fish, at most two for a really big shark? (Although just making the existing flint spear more effective than a sword against fish and sharks would work.)


== Tips ==
== Tips ==
I thought I'd share some of my strategies, tactics, and opinions here so I'm not tempted to put them in the regular articles.
I thought I'd share some of my strategies, tactics, and opinions here so I'm not tempted to put them in the regular articles. (This section is likely to be revised in light of 1.7.)


* Playing multiple blockheads in a world takes a lot of coordination. While it speeds results, it's too much for most players to run multiple blockheads to full effect.
* Playing multiple blockheads in a world takes a lot of coordination. While it speeds results, it's too much for most players to run multiple blockheads to full effect.
** When I've tried multiple blockheads on a single player world, I tend to keep one active while the others serve as a sort of "meditation factory," waiting their turn unless tasked with crafting projects.
** When I've tried multiple blockheads on a single player world, I tend to keep one active while the others serve as a sort of "meditation factory," waiting their turn unless tasked with crafting projects. (In 1.7 with a Trade Portal, Jobs become an option.)
** When my active blockhead grows too tired (or tired enough to be put to sleep), I activate a meditating one before putting the tired blockhead to bed. Once it awakens, I set it to meditating.
** When my active blockhead grows too tired (or tired enough to be put to sleep), I activate a meditating one before putting the tired blockhead to bed. Once it awakens, I set it to meditating. This actually speeds in-game results from meditation, as game time isn't sped up.
** The second biggest problem with multiple blockheads is when you need one blockhead to access items carried by another. Chests and shelves become very important, and shelves allow the items stored to be seen. For security in multiplayer, use safes and display cabinets.
** The second biggest problem with multiple blockheads is when you need one blockhead to access items carried by another. Chests and shelves become very important, and shelves allow the items stored to be seen. For security in multiplayer, use safes and display cabinets.
* When just starting a new world:
* When just starting a new world:
** Make your first priority at least three blocks of dirt, one stick (don't use the shovel), and two blocks of flint. Use these to warp in a Workbench, then make a Tool Bench, and then a machete.
** Make your first priority at least three blocks of dirt, one stick (don't use the shovel), and two blocks of flint (use the shovel). Use these to warp in a Workbench, then make a Tool Bench, and then a machete.
** Use the machete to get a bunch of sticks more efficiently for making a campfire and a spare spade (the first will go fast).
** Use the machete to get a bunch of sticks more efficiently for making a campfire and a spare spade (the first will go fast).
** Now you the third dirt for a Craft Bench to make baskets, one per Inventory slot.
** Now you use the third dirt (and a stick) for a Craft Bench to make baskets, one per Inventory slot. (I like to make three extra for item sets.)
** This would probably be a good time to make an axe and collect some wood for a woodwork bench, wooden bed, and either shelf or chest (or both).
** With inventory space to spare (and more flint), make your first pickaxe.
** With inventory space to spare (and more flint), make your first pickaxe.
** Dig down and use the pickaxe to mine all the stone it can (sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.)
** Dig down and use the pickaxe to mine all the stone it can (at least sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.)
** Use that stone to upgrade the Tool Bench, make a stone pickaxe, and maybe a stone enclosure for your campfire.
** Use that stone to upgrade the Tool Bench, make a stone pickaxe, and maybe a stone enclosure for your campfire. (I like to use limestone for habitable structures, as the lighter color seems cheerier and easier to look at.)
** Your blockhead is now equipped to start branching out, but making stone tools is a good option. (You'll have to stick with flint machetes until you master bronze.)
** Your blockhead is now equipped to start branching out, but making stone tools is a good option. (You'll have to stick with flint machetes until you master bronze.)
** A campfire will do for an initial source of light and heat, but it's not difficult to bypass torches and go straight to a kiln and press to start making oil lanterns. When you have those, the campfire can actually be more of a hazard than a help.
** A campfire will do for an initial source of light and heat, but it's not difficult to bypass torches and go straight to a kiln and press to start making oil lanterns. When you have those, the campfire can actually be more of a hazard than a help. Still, it's useful for cooking raw dodo meat.
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.)
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.)
* A growing tree will produce blocks of leaves to either side. Harvesting them (for sticks) from either side of a young tree is an easily renewed source until the tree matures.
* A growing tree will produce blocks of leaves to either side. Harvesting them (for sticks) from either side of a young tree is an easily renewed source until the tree matures, especially if you don't have a big pine or maple to harvest.
* A simple barrier against wandering animals is a two block deep hole; on level ground it barely slows a passing blockhead. (If there's a back wall, a stairs placed over the hole works even better.) Another is a door; give it the appearance you want by stacking a sample of the desired block as the top of a three-high column, remove the two below, place the door, then remove the top block. I also like to put a lantern on top of the result. (Use the door to block scorpions from shooting at you.)
* A simple barrier against wandering animals is a two block deep hole; on level ground it barely slows a passing blockhead. (If there's a back wall, a stairs placed over or in the top space of the hole works even better.) Another is a door; give it the appearance you want by stacking a sample of the desired block as the top of a three-high column, remove the two below, place the door, then remove the top block. I also like to put a lantern on top of the result. (Use the door to block scorpions from shooting at you.) Version 1.7 introduces the gate, which is even more effective, as an animal can be ridden through it but won't pass on their own.
* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, pine trees for dropbears, cacti for scorpions) to make a breeding farm. Keep track of it so you can nab their resources when you want, and to prevent the plants from spreading outside the barriers.
* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, pine trees for dropbears, cacti for scorpions, wheat for yaks) to make a breeding farm. Keep track of it so you can nab their resources when you want, and to prevent the plants from spreading outside the barriers.
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride.
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride. The gate is even more efficient, but a door can have a lantern placed on top of it.
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
** With your first five bronze ingots, upgrade your tool bench. That not only allows bronze tools but the tin spade.
** With your first five bronze ingots, upgrade your tool bench. That not only allows bronze tools but the tin spade.
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** You can dump unwanted materials "into" them for more coins. Finally, a reason to keep that over-producing farm in operation!
** You can dump unwanted materials "into" them for more coins. Finally, a reason to keep that over-producing farm in operation!
** If you've only found one of a rarer gem (emerald, ruby, or diamond), upgrade your trade portal and then buy a replacement -- each upgrade unlocks the ability to purchase the gem just used. (Diamonds seem to be cheaper than rubies.)
** If you've only found one of a rarer gem (emerald, ruby, or diamond), upgrade your trade portal and then buy a replacement -- each upgrade unlocks the ability to purchase the gem just used. (Diamonds seem to be cheaper than rubies.)
** A level 3 trade portal has gold nuggets available, so you could buy three and upgrade your furnace to level 3 to start crafting steel and gold (and gold coins).
** A level 3 trade portal has gold nuggets available, so you could buy three and upgrade your furnace to level 3 to start crafting steel and gold (and gold coins). (Version 1.7 nerfs this, as you can't buy items you haven't found on your own.)
** A level 5 trade portal sells titanium ore. It's expensive, but it means you don't have to go mining to be able to make a jet pack.
** A level 5 trade portal sells titanium ore. It's expensive, but it means you don't have to go mining (more than one) to be able to make a jet pack.
** A level 6 trade portal sells the components for trains, electrical generation, and elevators. You still have to make your own electric crafting surfaces, though.
** A level 6 trade portal sells the components for trains, electrical generation, and elevators. You still have to make your own electric crafting surfaces, though. (And in 1.7, the first of each item.)
* Make a fishing tank / kelp farm, a water tank three or more blocks wide and deep planted with kelp. If it isn't too big (I like three wide), the fish won't be able to resist your lure.
* Make a fishing tank / kelp farm, a water tank three or more blocks wide and deep planted with kelp. If it isn't too big (I like three wide), the fish won't be able to resist your lure.
* Shark harvesting made easy(er) (depicted on the Shark page):
* Shark harvesting made easy(er) (depicted on the Shark page):
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* Diagonal tunnels are highly efficient for travel. A blockhead travels horizontally about as fast as it does on a level surface, and vertically probably faster than on a ladder. It's also not difficult to make cross- or side-tunnels with a minimum of disruption -- and no trapdoors, just short ladders! They're even better using stairs, as they're faster than walking and replace blocks when crossing caves.
* Diagonal tunnels are highly efficient for travel. A blockhead travels horizontally about as fast as it does on a level surface, and vertically probably faster than on a ladder. It's also not difficult to make cross- or side-tunnels with a minimum of disruption -- and no trapdoors, just short ladders! They're even better using stairs, as they're faster than walking and replace blocks when crossing caves.
* Digging a (mostly) horizontal tunnel through the dirt across the top of the bedrock makes for a good way to find most of the clay (more valuable than flint in the long run) and buried golden chests. It also leaves a travel route to go from shelter to shelter without risking bad environments or dropbears.
* Digging a (mostly) horizontal tunnel through the dirt across the top of the bedrock makes for a good way to find most of the clay (more valuable than flint in the long run) and buried golden chests. It also leaves a travel route to go from shelter to shelter without risking bad environments or dropbears.
* Wood stairs are a lot faster to make, and wood can be plentiful with a little forethought.
* Wood stairs are a lot faster to make, and wood can be plentiful with a little forethought. But stone should be plentiful if you're digging diagonal passages.
** A trick with stairs: They can't go straight up, but they can go straight across (and leave the gap "open" for animals to balk at).
** A trick with stairs: They can't go straight up, but they can go straight across (and leave the gap "open" for animals to balk at).
** They can also zig-zag upward in a two-wide gap. The latter looks like a blockhead going up a spiral staircase.
** They can also zig-zag upward in a two-wide gap. The latter looks like a blockhead going up a spiral staircase.
* Speaking of golden chests, why make wooden ones when you have (emptied) golden ones? Well, sometimes you want to be able to differentiate them. Or you could paint them.
* Speaking of golden chests, why make wooden ones when you have (emptied) golden ones? Well, sometimes you want to be able to differentiate them. Or you could paint them.
** I like to carry a wooden chest when mining (especially with a golden pickaxe) or exploring to stash things I find and keep my blockhead's primary inventory open for more new stuff. I've never needed more than three chests for that, and usually nest them.
** I like to carry a wooden chest when mining (especially with a golden pickaxe) or exploring to stash things I find and keep my blockhead's primary inventory open for more new stuff. I've never needed more than three chests for that, and usually nest them.
** Carrying a wooden chest avoids confusion, as wooden ones don't spawn in the unexplored world.
** Carrying a wooden chest avoids confusion, as wooden ones don't spawn in the unexplored world. They can also be painted for color coding.
** When exploring, just collect all those golden chests and sort them out later when you get back to your base. There's rarely anything immediately useful in them.
** When exploring, just collect all those golden chests and sort them out later when you get back to your base. There's rarely anything immediately useful in them.
* The basic oil lantern provides better light than a torch and is easier to produce in quantity than steel lanterns. But only steel lanterns can be placed and give light underwater. Although once you've got electricity (and plentiful iron/steel), go with the brighter and more oil-efficient steel lanterns.
* The basic oil lantern provides better light than a torch and is easier to produce in quantity than steel lanterns. But only steel lanterns can be placed and give light underwater. Although once you've got electricity (and plentiful iron/steel), go with the brighter and more oil-efficient steel lanterns.
* When placing lights, my "rule" is to set the next one out as far as I can confidently identify a path and space. The results will overlap and reinforce between sources, giving better results overall.
* When placing lights, my "rule" is to set the next one out as far as I can confidently identify a path and space. The results will overlap and reinforce between sources, giving better results overall.
* Yes, you can use amethysts for light, but they're short range only. They're not bad for lighting (and marking) a tunnel by placing them side-by-side. Amethyst chandeliers are even better.
* Yes, you can use amethysts for light, but they're short range only. They're not bad for lighting (and marking) a tunnel by placing them side-by-side. Amethyst chandeliers are even better.
* Don't use coal to fuel a furnace, save it for making steel. It may seem plentiful and efficient, but charcoal and wood are infinitely renewable, coal isn't, and becomes scarcer if harvested with early or non-gem pickaxes.
* Don't use coal to fuel a furnace, save it for making steel. It may seem plentiful and efficient, but charcoal and wood are infinitely renewable (even without a Trade Portal), coal isn't, and becomes scarcer if harvested with early or non-gem pickaxes.
* Put a shelf by a crafting surface (but not a Campfire). Use it to store common resources or products, especially if you don't need your blockhead to carry them around most of the time.
* Put a shelf by a crafting surface (but not a Campfire). Use it to store common resources or products, especially if you don't need your blockhead to carry them around most of the time. The advantage over a chest is you can see what's there.
* For the most space-efficient storage of bulk materials (such as mined stone), nest chests. Baskets and shelves can work at a slightly reduced scale, but chests can be both stacked and nested and hold four times as much per chest.
* For the most space-efficient storage of bulk materials (such as mined stone), nest chests. Baskets and shelves can work at a slightly reduced scale, but chests can be both stacked and nested and hold four times as much per chest.
* Use the "watch video" option for free Time Crystals (off the Pause menu) as often as they're available. It's faster than mining the darn things and cheaper than paying for them. (Based on the least efficient pricing, watching an ad is worth about $0.10.) And check frequently; you may only get a few per check, but there might be more waiting just a minute later. (The new "Free" button during crafting is good, too.)
* Use the "watch video" option for free Time Crystals (off the Pause menu) as often as they're available. It's faster than mining the darn things and cheaper than paying for them. (Based on the least efficient pricing, watching an ad is worth about $0.10.) And check frequently; you may only get a few per check, but there might be more waiting just a minute later. (The new "Free" button during crafting is good, too.)
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* Electricity is a game-changer, but it's also a resource-intensive start-up. And you'll need steel (and therefore gold nuggets) to do it.
* Electricity is a game-changer, but it's also a resource-intensive start-up. And you'll need steel (and therefore gold nuggets) to do it.
** You really need to start with a steam generator and electric furnace, the former for power and the latter for "cheap" iron. These two alone require 1 black sand, 3 tin ingots, 9 copper ingots, 22 iron ingots, 50 coal, and the use of both a lvl. 3 furnace and a lvl. 2 metalwork bench -- all made with non-electric crafting surfaces.
** You really need to start with a steam generator and electric furnace, the former for power and the latter for "cheap" iron. These two alone require 1 black sand, 3 tin ingots, 9 copper ingots, 22 iron ingots, 50 coal, and the use of both a lvl. 3 furnace and a lvl. 2 metalwork bench -- all made with non-electric crafting surfaces.
** If you're not mining or don't have an efficient gem pickaxe for ores, make an electric press (for turning stone into gravel and sand) and an electric sluice (for turning gravel into ore). Stone is a lot cheaper in a trade portal than ores, and more plentiful in a world, too. If required, you can even manufacture black sand with those two and limestone.
** If you're not mining or don't have an efficient gem pickaxe for ores, make an electric press (for turning stone into gravel and sand) and an electric sluice (for turning gravel into ore). Stone is a lot cheaper in a trade portal than ores, and more plentiful in a world, too. If required, you can even manufacture black sand with those two and limestone, if you're able to store all the side-products.
** Now comes an electric metalwork bench, both for easier processing and for making silicon wafers for the big goal -- solar panels.
** Now comes an electric metalwork bench, both for easier processing and for making silicon wafers for the big goal -- solar panels.
** It takes 25 sand and black sand (each) to make a silicon crystal, but the production of wafers doesn't match their consumption (that's 5:3). Fortunately, five solar panels provide good power. (Ten is significantly better.) Unfortunately, that's 75 of each type of sand needed.
** It takes 25 sand and black sand (each) to make a silicon crystal, but the production of wafers doesn't match their consumption (that's 5:3). Fortunately, five solar panels provide good power. (Ten is significantly better.) Unfortunately, that's 75 of each type of sand needed.
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** Next, import from another world a diamond pickaxe and whatever other tools you think important and start off on a circumnavigation.
** Next, import from another world a diamond pickaxe and whatever other tools you think important and start off on a circumnavigation.
** As you circle the world, pick up each of the unique clothing items, thoroughly explore any caves you notice (especially mining out the spotty sections), and search (dig) for golden chests at the slightest hint of sand.
** As you circle the world, pick up each of the unique clothing items, thoroughly explore any caves you notice (especially mining out the spotty sections), and search (dig) for golden chests at the slightest hint of sand.
** Use the diamond pick to mine those time crystals (18TC each now! only 29 to recover the cost of the portal chest and the rest are bonus!) and any ores or stone variants you think rare or important. (For me that can include titanium, platinum, marble, red marble, sandstone, oil, and gold).
** Use the diamond pick to mine those time crystals (18TC each now! Only 29 to recover the cost of the portal chest and the rest are bonus!) and any ores or stone variants you think rare or important. (For me that can include titanium, platinum, marble, red marble, sandstone, oil, and gold).
** When you complete the circumnavigation, pack up everything of value in nested chests and baskets (strip the blockhead, too), put it into the portal chest, switch to the receiving world and remove it, then go back and delete the stripped world.
** When you complete the circumnavigation, pack up everything of value in nested chests and baskets (strip the blockhead, too), put it into the portal chest, switch to the receiving world and remove it, then go back and delete the stripped world.
** Yes, it's a lot of effort, but I've used the above method to equip all five blockheads of a world with the "unique" clothing and deliver piles of rare materials and thousands of time crystal points.
** Yes, it's a lot of effort, but I've used the above method to equip all five blockheads of a world with the "unique" clothing and deliver piles of rare materials and thousands of time crystal points.
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