Anonymous user
Travel: Difference between revisions
→Climbing
>McClaw |
>McClaw |
||
| (8 intermediate revisions by 3 users not shown) | |||
| Line 39: | Line 39: | ||
In some unusual situations, a blockhead can appear to defy gravity momentarily, either levitating as it looks out of the device's screen or climbing over an invisible block. This is due to glitches in how a blockhead is displayed as it transitions between climbing positions and directions. | In some unusual situations, a blockhead can appear to defy gravity momentarily, either levitating as it looks out of the device's screen or climbing over an invisible block. This is due to glitches in how a blockhead is displayed as it transitions between climbing positions and directions. | ||
A blockhead climbing a ladder will face the | A blockhead climbing a ladder or [[tree]] will face the item and travel up, down, or sideways as appropriate, its arms and legs moving similarly to crawling. Ladder or tree climbing is about as fast as walking for vertical movement, but much slower horizontally. | ||
If the item being climbed is removed (such as by [[mining]] or a tree dying), the affected blockhead will attempt to jump to an adjacent stable block. If none are available, the blockhead will fall, suffering appropriate [[Health|damage]] on impact. | |||
===Elevator=== | ===Elevator=== | ||
| Line 54: | Line 56: | ||
The game will not deliberately make a blockhead '''fall''' more than a short, easily survived distance. It is most common when a blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]]. | The game will not deliberately make a blockhead '''fall''' more than a short, easily survived distance. It is most common when a blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]]. | ||
But if properly arranged, a blockhead | But if properly arranged, a blockhead will sustain injuries from a fall of six or more blocks. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as: | ||
* Being on a despawning [[tree]] [[leaves|limb]] over a significant drop. | |||
* Setting fire to the tree or ladder a blockhead is standing on. | |||
* Removing a [[jetpack]], mid-flight. | |||
* Removing a block when no other blocks are within reach. | |||
Falling any distance into water causes no injury. | |||
Previous version of the game allowed a player to remove the ladder a blockhead was hanging from, thus causing it to fall. | |||
A falling blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the blockhead "recovers" from the fall and stabilizes itself. | A falling blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the blockhead "recovers" from the fall and stabilizes itself. | ||
| Line 77: | Line 87: | ||
===Flying=== | ===Flying=== | ||
:{{See also|Jetpack}} | :{{See also|Jetpack}} | ||
Introduced in [[Game updates/20141119|version 1.6]], a [[jetpack]] allows the using blockhead to travel through the air without support from blocks, ladders, or stairs. | Introduced in [[Game updates/20141119|version 1.6]], a [[jetpack]] allows the using blockhead to travel through the air without support from blocks, ladders, or stairs. This allows the exploration of the [[sky]], the discovery of [[Floating Island|floating islands]] and their [[Gem Tree|gem trees]], and [[construction]] without the need for supporting surfaces or ladders. | ||
===Teleporting=== | ===Teleporting=== | ||