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{{WpInfobox game
| name = The Blockheads 2
| image = [[File:Bh2 icon.png|150px]]
| status = In Development
| developer = [[David Frampton]]
| platform = TBD, tentatively Windows, macOS, Linux, iOS, and Android
| release_date = TBD, expected early 2027
}}
'''The Blockheads 2''' is the planned sequel to [[The Blockheads]], currently in development by [[David Frampton]].<ref name="blogpost">[https://theblockheads.net/2026/09/10/blockheads-2.html Blockheads 2 is coming!]</ref> It is a complete remake of the original game, written in C++ using the [https://github.com/mjdave/katipo/ Katipo] engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.<ref name="ama_p9tygak">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tygak/ Official AMA, reply to u/jamathythrowaway]</ref>
'''The Blockheads 2''' is the planned sequel to [[The Blockheads]], currently in development by [[David Frampton]].<ref name="blogpost">[https://theblockheads.net/2026/09/10/blockheads-2.html Blockheads 2 is coming!]</ref> It is a complete remake of the original game, written in C++ using the [https://github.com/mjdave/katipo/ Katipo] engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.<ref name="ama_p9tygak">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tygak/ Official AMA, reply to u/jamathythrowaway]</ref>
= Development =
The Blockheads 2 began development around August of 2026.<ref name="blogpost"/> It was announced on 9 September 2026 in the Sapiens Discord server, and the next day on theblockheads.net.<ref name="blogpost"/><ref name="discord_1547381761556746281">[https://discord.com/channels/406193800042774539/407639791622946846/1547381761556746281 The Blockheads 2 announcement on Discord]</ref>
An AMA was held on r/blockheads on 14 September 2026.<ref name="ama">[https://www.reddit.com/r/blockheads/comments/1wd01sb/ask_majicdave_anything/ Ask majicDave anything!]</ref>


= Differences =
= Differences =
Line 6: Line 20:


* The Blockheads 2 is cross-platform, planned to be released on at least Windows, macOS, Linux, iOS, and Android.<ref name="blogpost"/>
* The Blockheads 2 is cross-platform, planned to be released on at least Windows, macOS, Linux, iOS, and Android.<ref name="blogpost"/>
* The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.<ref name="blogpost"/>
* The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.<ref name="blogpost"/><ref name="discord_1549216801857077299">[https://discord.com/channels/406193800042774539/421118241566359572/1549216801857077299 Message 1549216801857077299 from majicDave in the Sapiens Discord server]</ref>
* The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.<ref name="ama_p9tygak"/><ref name="ama_jarl">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9ty16w/ Official AMA, reply to u/Jarl-Penguin]</ref>
* The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.<ref name="ama_p9tygak"/><ref name="ama_jarl">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9ty16w/ Official AMA, reply to u/Jarl-Penguin]</ref><ref name="ama_p9tyw1h">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tyw1h/ Official AMA, reply to u/Existing_Win_696]</ref>
* Crafting times will be much faster.<ref name="ama_jarl"/>
* Crafting times will be much faster.<ref name="ama_jarl"/>
* Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.<ref name="ama_p9tygak"/>
* Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.<ref name="ama_p9tygak"/>
Line 13: Line 27:
* Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places. The amount of time crystals used in crafting/warping blockheads will be decreased.<ref name="ama_p9tym0p">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tym0p/ Official AMA, reply to u/TheRoseKnows_]</ref><ref name="ama_p9u1iig">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9u1iig Official AMA, reply to u/Wuaya]</ref>
* Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places. The amount of time crystals used in crafting/warping blockheads will be decreased.<ref name="ama_p9tym0p">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tym0p/ Official AMA, reply to u/TheRoseKnows_]</ref><ref name="ama_p9u1iig">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9u1iig Official AMA, reply to u/Wuaya]</ref>
* Keyboard and controller support will be added.<ref name="ama_p9u1iig"/>
* Keyboard and controller support will be added.<ref name="ama_p9u1iig"/>
* Blockheads will be able to have more expressive gender identities than the Male/Female binary used in the original game.<ref name="ama_p9u86o0">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9u86o0/ Official AMA, reply to u/Lunanair]</ref>


= New Features =
= New Features =
Line 21: Line 36:
* Many new mobs and plants are planned.<ref name="ama_p9u07eq"/>
* Many new mobs and plants are planned.<ref name="ama_p9u07eq"/>
* More late-game challenges are planned.<ref name="ama_p9tzmqg">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tzmqg/ Official AMA, reply to u/karatekidfahim]</ref>
* More late-game challenges are planned.<ref name="ama_p9tzmqg">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tzmqg/ Official AMA, reply to u/karatekidfahim]</ref>
*  
* New biomes and weather events are planned.<ref name="ama_p9tz0ao">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tz0ao/ Official AMA, reply to u/Kodiff_Wolff]</ref>
* The ability to travel to outer space is planned.<ref name="ama_p9u86o0"/>
* Larger worlds will be supported compared to the original.<ref name="ama_p9un8go">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9un8go/ Official AMA, reply to u/kayninedee]</ref>


= References =
= References =


<references/>
<references/>

Revision as of 21:48, 14 September 2026

The Blockheads 2
StatusIn Development
DeveloperDavid Frampton
Platform(s)TBD, tentatively Windows, macOS, Linux, iOS, and Android
Release DateTBD, expected early 2027

The Blockheads 2 is the planned sequel to The Blockheads, currently in development by David Frampton.[1] It is a complete remake of the original game, written in C++ using the Katipo engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.[2]

Development

The Blockheads 2 began development around August of 2026.[1] It was announced on 9 September 2026 in the Sapiens Discord server, and the next day on theblockheads.net.[1][3]

An AMA was held on r/blockheads on 14 September 2026.[4]

Differences

The Blockheads 2 is meant to be a mostly-faithful remake of the original game, but will have several major differences:

  • The Blockheads 2 is cross-platform, planned to be released on at least Windows, macOS, Linux, iOS, and Android.[1]
  • The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.[1][5]
  • The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.[2][6][7]
  • Crafting times will be much faster.[6]
  • Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.[2]
  • Multiplayer will be server-authoritative, which makes cheating via client mods (which was quite rampant in the original game) much more difficult.[6]
  • Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places. The amount of time crystals used in crafting/warping blockheads will be decreased.[8][9]
  • Keyboard and controller support will be added.[9]
  • Blockheads will be able to have more expressive gender identities than the Male/Female binary used in the original game.[10]

New Features

  • Alongside the classic and HD texture packs from the original game, The Blockheads 2 will have a new texture pack featuring new lighting, shaders, and shadows.[6][9]
  • There will be basic support for modding on release, which will be more fleshed out in future updates. Localization will also be possible via modding.[2]
  • Many new automation features (pipes, conveyor belts, auto-farms) are planned.[11]
  • Many new mobs and plants are planned.[11]
  • More late-game challenges are planned.[12]
  • New biomes and weather events are planned.[13]
  • The ability to travel to outer space is planned.[10]
  • Larger worlds will be supported compared to the original.[14]

References