Meditate: Difference between revisions

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[[File:Meditate.png|thumb|A blockhead meditating]]
[[File:Meditate.png|thumb|A blockhead meditating]]
'''Meditation''' is an activity that allows a [[blockhead]] to remain somewhat productive even while idle at little risk of running low on [[:Category:Attribute|attributes]]. Meditation is not possible on survival worlds with [[Expert Mode]] enabled. In custom worlds, administrators can choose to enable or disable mediation.
'''Meditation''' is an activity that allows a [[blockhead]] to remain somewhat productive even while idle with little risk of running low on [[:Category:Attribute|attributes]]. Meditation is not possible on survival worlds with [[Expert Mode]] enabled. In custom worlds, administrators can choose to enable or disable meditation.


==How To==
==How To==
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==Effects==
==Effects==
Meditating is useful for getting the [[world]] to change from night to day. When playing with multiple blockheads, time cannot fast forward unless all blockheads are [[sleep]]ing or meditating.
Meditating is useful for making the [[world]] change from night to day. When playing with multiple blockheads, time cannot fast forward unless all blockheads are [[sleep|sleeping]] or meditating.


When all blockheads in a world are either meditating or sleeping, time passes quickly in the surrounding world. This acceleration is approximately twenty times faster. The effect slows or even stops if no player has the world open.
When all blockheads in a world are either meditating or sleeping, time passes quickly in the surrounding world. This acceleration is approximately twenty times faster than normal. The effect slows or even stops if no player has the world open.


It takes about 15 minutes of real time for the meditation bar displayed over the blockhead to fill completely. If all blockheads in a world are mediating or sleeping, about 20 game days will pass while a mediation bar goes from empty to full. If at least one blockhead remains active, it takes about one game day for an empty mediation bar to fill.
It takes about 15 minutes of real time for the meditation bar displayed over the blockhead to fill completely. If all blockheads in a world are meditating or sleeping, about 20 game days will pass while a mediation bar goes from empty to full. If at least one blockhead remains active, it takes about one game day for an empty mediation bar to fill.


If a blockhead is hurt during meditation, they will stop meditating.
If a blockhead is hurt during meditation, it will stop meditating.


A blockhead's [[Energy Bar|energy]] and [[Hunger Bar|hunger]] are not depleted during meditation. The meditating blockhead's [[Environment Bar]] may also improve. A blockhead can also [[Hunger Bar|eat]] without interrupting the meditation.
A blockhead's [[Energy Bar|energy]] and [[Hunger Bar|hunger]] are not depleted during meditation. The meditating blockhead's [[Environment Bar]] may also improve. A blockhead can also [[Hunger Bar|eat]] without interrupting the meditation.


==Bonuses==
==Bonuses==
Each time the mediation progress bar fills, a blockhead receives one to three [[item]]s. A blockhead will not pick up any spawned items until meditation is stopped.
Each time the meditation progress bar fills, a blockhead receives one to three [[item|items]]. A blockhead will not pick up any spawned items until meditation is stopped.


===Possible meditation gifts===
===Possible meditation gifts===
====2.5 in 47 chance====
{| class="wikitable sortable mw-collapsible"
*[[Amethyst]]
|+
 
!Meditation Gift
====1.25 in 47 chance====
!Category
*[[Sapphire]]
!Odds
 
!Chance
====1 in 47 chance====
|-
*[[Apple]]
|[[File:Amethyst Icon.png|40x40px]] [[Amethyst]]
*[[Bronze Ingot]]
|[[Gem]]
*[[Carbon Black]]
|2.5 / 47
*[[Carrot]]
|~5.32%
*[[Cherry]]
|-
*[[Chilli]]
|[[File:Sapphire Icon.png|40x40px]] [[Sapphire]]
*[[Clay]]
|[[Gem]]
*[[Coconut]]
|1.25 / 47
*[[Coffee Cherry]]
|~2.66%
*[[Copper Blue]]
|-
*[[Copper Coin]]
|[[File:Apple Icon.png|40x40px]] [[Apple]]
*[[Copper Ingot]]
|[[Fruit]]
*[[Corn]]
|1 / 47
*[[Dodo Egg]]
|~2.13%
*[[Dodo Feather]]
|-
*[[Ember]]
|[[File:Bronze Ingot Icon.png|40x40px]] [[Bronze Ingot]]
*[[Emerald Green]]
|[[Ingot]]
*[[Flax Seed]]
|1 / 47
*[[Flint]]
|~2.13%
*[[Fur]]
|-
*[[Gold Coin]]
|[[File:Carbon Black Icon.png|40x40px]] [[Carbon Black]]
*[[Gold Ingot]]
|[[Pigment]]
*[[Indian Yellow]]
|1 / 47
*[[Iron Ingot]]
|~2.13%
*[[Kelp]]
|-
*[[Leather]]
|[[File:Carrot Icon.png|40x40px]] [[Carrot]]
*[[Mango]]
|[[Vegetable]]
*[[Maple Seed]]
|1 / 47
*[[Marble White]]
|~2.13%
*[[Oil]]
|-
*[[Orange]]
|[[File:Cherry Icon.png|40x40px]] [[Cherry]]
*[[Pine Cone]]
|[[Fruit]]
*[[Dodo Meat|Raw Dodo Meat]]
|1 / 47
*[[Fish (food)|Raw Fish]]
|~2.13%
*[[Red Ochre]]
|-
*[[Roasted Coffee Bean]]
|[[File:Chilli Icon.png|40x40px]] [[Chilli]]
*[[Steel Ingot]]
|[[Vegetable]]
*[[Sunflower Seed]]
|1 / 47
*[[Time Crystal]]
|~2.13%
*[[Tin Ingot]]
|-
*[[Tyrian Purple]]
|[[File:Clay Icon.png|40x40px]] [[Clay]]
*[[Ultramarine Blue]]
|[[Item]]
 
|1 / 47
====0.625 in 47 chance====
|~2.13%
*[[Emerald]]
|-
 
|[[File:Coconut Icon.png|40x40px]] [[Coconut]]
====0.425 in 47 chance====
|[[Fruit]]
*[[Ruby]]
|1 / 47
 
|~2.13%
====0.2 in 47 chance====
|-
*[[Diamond]]
|[[File:Coffee Cherry Icon.png|40x40px]] [[Coffee Cherry]]
 
|[[Fruit]]
|1 / 47
|~2.13%
|-
|[[File:Copper Blue Icon.png|40x40px]] [[Copper Blue]]
|[[Pigment]]
|1 / 47
|~2.13%
|-
|[[File:Copper Coin Icon.png|40x40px]] [[Copper Coin]]
|[[Currency]]
|1 / 47
|~2.13%
|-
|[[File:Copper Ingot Icon.png|40x40px]] [[Copper Ingot]]
|[[Ingot]]
|1 / 47
|~2.13%
|-
|[[File:Corn Icon.png|40x40px]] [[Corn]]
|[[Vegetable]]
|1 / 47
|~2.13%
|-
|[[File:Dodo Egg Icon.png|40x40px]] [[Dodo Egg]]
|[[Food]]
|1 / 47
|~2.13%
|-
|[[File:Dodo Feather Icon.png|40x40px]] [[Dodo Feather]]
|[[Item]]
|1 / 47
|~2.13%
|-
|[[File:Ember Icon.png|40x40px]] [[Ember]]
|[[Item]]
|1 / 47
|~2.13%
|-
|[[File:Emerald Green Icon.png|40x40px]] [[Emerald Green]]
|[[Pigment]]
|1 / 47
|~2.13%
|-
|[[File:Flax Seed Icon.png|40x40px]] [[Flax Seed]]
|[[Seed]]
|1 / 47
|~2.13%
|-
|[[File:Flint Icon.png|40x40px]] [[Flint]]
|[[Item]]
|1 / 47
|~2.13%
|-
|[[File:Fur Icon.png|40x40px]] [[Fur]]
|[[Item]]
|1 / 47
|~2.13%
|-
|[[File:Gold Coin Icon.png|40x40px]] [[Gold Coin]]
|[[Currency]]
|1 / 47
|~2.13%
|-
|[[File:Gold Ingot Icon.png|40x40px]] [[Gold Ingot]]
|[[Ingot]]
|1 / 47
|~2.13%
|-
|[[File:Indian Yellow Icon.png|40x40px]] [[Indian Yellow]]
|[[Pigment]]
|1 / 47
|~2.13%
|-
|[[File:Iron Ingot Icon.png|40x40px]] [[Iron Ingot]]
|[[Ingot]]
|1 / 47
|~2.13%
|-
|[[File:Kelp Icon.png|40x40px]] [[Kelp]]
|[[Vegetable]]
|1 / 47
|~2.13%
|-
|[[File:Leather Icon.png|40x40px]] [[Leather]]
|[[Item]]
|1 / 47
|~2.13%
|-
|[[File:Mango Icon.png|40x40px]] [[Mango]]
|[[Fruit]]
|1 / 47
|~2.13%
|-
|[[File:Maple Seed Icon.png|40x40px]] [[Maple Seed]]
|[[Seed]]
|1 / 47
|~2.13%
|-
|[[File:Marble White Icon.png|40x40px]] [[Marble White]]
|[[Pigment]]
|1 / 47
|~2.13%
|-
|[[File:Oil Icon.png|40x40px]] [[Oil]]
|[[Item]]
|1 / 47
|~2.13%
|-
|[[File:Orange Icon.png|40x40px]] [[Orange]]
|[[Fruit]]
|1 / 47
|~2.13%
|-
|[[File:Pine Cone Icon.png|40x40px]] [[Pine Cone]]
|[[Seed]]
|1 / 47
|~2.13%
|-
|[[File:Dodo Meat Raw Icon.png|40x40px]] [[Dodo Meat|Raw Dodo Meat]]
|[[Food]]
|1 / 47
|~2.13%
|-
|[[File:Fish Meat Raw Icon.png|40x40px]] [[Fish (food)|Raw Fish]]
|[[Food]]
|1 / 47
|~2.13%
|-
|[[File:Red Ochre Icon.png|40x40px]] [[Red Ochre]]
|[[Pigment]]
|1 / 47
|~2.13%
|-
|[[File:Roasted Coffee Bean Icon.png|40x40px]] [[Roasted Coffee Bean]]
|[[Item]]
|1 / 47
|~2.13%
|-
|[[File:Steel Ingot Icon.png|40x40px]] [[Steel Ingot]]
|[[Ingot]]
|1 / 47
|~2.13%
|-
|[[File:Sunflower Seed Icon.png|40x40px]] [[Sunflower Seed]]
|[[Seed]]
|1 / 47
|~2.13%
|-
|[[File:Time Crystal Icon.png|40x40px]] [[Time Crystal]]
|Other
|1 / 47
|~2.13%
|-
|[[File:Tin Ingot Icon.png|40x40px]] [[Tin Ingot]]
|[[Ingot]]
|1 / 47
|~2.13%
|-
|[[File:Tyrian Purple Icon.png|40x40px]] [[Tyrian Purple]]
|[[Pigment]]
|1 / 47
|~2.13%
|-
|[[File:Ultramarine Blue Icon.png|40x40px]] [[Ultramarine Blue]]
|[[Pigment]]
|1 / 47
|~2.13%
|-
|[[File:Emerald Icon.png|40x40px]] [[Emerald]]
|[[Gem]]
|0.625 / 47
|~1.33%
|-
|[[File:Ruby Icon.png|40x40px]] [[Ruby]]
|[[Gem]]
|0.425 / 47
|~0.90%
|-
|[[File:Diamond Icon.png|40x40px]] [[Diamond]]
|[[Gem]]
|0.2 / 47
|~0.43%
|}
[[Category:Action]]
[[Category:Action]]
[[Category:Attribute]]
[[Category:Attribute]]

Latest revision as of 22:22, 5 October 2026

A blockhead meditating

Meditation is an activity that allows a blockhead to remain somewhat productive even while idle with little risk of running low on attributes. Meditation is not possible on survival worlds with Expert Mode enabled. In custom worlds, administrators can choose to enable or disable meditation.

How To

A blockhead can meditate at any time that it isn't busy with another task and is standing on a solid block.

To set the current blockhead to meditate, tap its character status icon to bring up its character status window. If it is able to meditate, a "Meditate" button will be visible on the lower left. Tapping it causes that blockhead to sit in a cross-legged ("lotus") position and display a status window above it.

The status window shows a "stop" button and a meditation bar indicating the blockhead's progress towards its next bonus.

Effects

Meditating is useful for making the world change from night to day. When playing with multiple blockheads, time cannot fast forward unless all blockheads are sleeping or meditating.

When all blockheads in a world are either meditating or sleeping, time passes quickly in the surrounding world. This acceleration is approximately twenty times faster than normal. The effect slows or even stops if no player has the world open.

It takes about 15 minutes of real time for the meditation bar displayed over the blockhead to fill completely. If all blockheads in a world are meditating or sleeping, about 20 game days will pass while a mediation bar goes from empty to full. If at least one blockhead remains active, it takes about one game day for an empty mediation bar to fill.

If a blockhead is hurt during meditation, it will stop meditating.

A blockhead's energy and hunger are not depleted during meditation. The meditating blockhead's Environment Bar may also improve. A blockhead can also eat without interrupting the meditation.

Bonuses

Each time the meditation progress bar fills, a blockhead receives one to three items. A blockhead will not pick up any spawned items until meditation is stopped.

Possible meditation gifts

Meditation Gift Category Odds Chance
Amethyst Gem 2.5 / 47 ~5.32%
Sapphire Gem 1.25 / 47 ~2.66%
Apple Fruit 1 / 47 ~2.13%
Bronze Ingot Ingot 1 / 47 ~2.13%
Carbon Black Pigment 1 / 47 ~2.13%
Carrot Vegetable 1 / 47 ~2.13%
Cherry Fruit 1 / 47 ~2.13%
Chilli Vegetable 1 / 47 ~2.13%
Clay Item 1 / 47 ~2.13%
Coconut Fruit 1 / 47 ~2.13%
Coffee Cherry Fruit 1 / 47 ~2.13%
Copper Blue Pigment 1 / 47 ~2.13%
Copper Coin Currency 1 / 47 ~2.13%
Copper Ingot Ingot 1 / 47 ~2.13%
Corn Vegetable 1 / 47 ~2.13%
Dodo Egg Food 1 / 47 ~2.13%
Dodo Feather Item 1 / 47 ~2.13%
Ember Item 1 / 47 ~2.13%
Emerald Green Pigment 1 / 47 ~2.13%
Flax Seed Seed 1 / 47 ~2.13%
Flint Item 1 / 47 ~2.13%
Fur Item 1 / 47 ~2.13%
Gold Coin Currency 1 / 47 ~2.13%
Gold Ingot Ingot 1 / 47 ~2.13%
Indian Yellow Pigment 1 / 47 ~2.13%
Iron Ingot Ingot 1 / 47 ~2.13%
Kelp Vegetable 1 / 47 ~2.13%
Leather Item 1 / 47 ~2.13%
Mango Fruit 1 / 47 ~2.13%
Maple Seed Seed 1 / 47 ~2.13%
Marble White Pigment 1 / 47 ~2.13%
Oil Item 1 / 47 ~2.13%
Orange Fruit 1 / 47 ~2.13%
Pine Cone Seed 1 / 47 ~2.13%
Raw Dodo Meat Food 1 / 47 ~2.13%
Raw Fish Food 1 / 47 ~2.13%
Red Ochre Pigment 1 / 47 ~2.13%
Roasted Coffee Bean Item 1 / 47 ~2.13%
Steel Ingot Ingot 1 / 47 ~2.13%
Sunflower Seed Seed 1 / 47 ~2.13%
Time Crystal Other 1 / 47 ~2.13%
Tin Ingot Ingot 1 / 47 ~2.13%
Tyrian Purple Pigment 1 / 47 ~2.13%
Ultramarine Blue Pigment 1 / 47 ~2.13%
Emerald Gem 0.625 / 47 ~1.33%
Ruby Gem 0.425 / 47 ~0.90%
Diamond Gem 0.2 / 47 ~0.43%