The Blockheads Wiki:Suggestions/Archive 2: Difference between revisions

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>Blockheadz2009
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: Not bad ideas, but when you craft something, it is ''brand new.'' What happens if you de-craft a tool with wear, such as a stone pickaxe with 45% durability? Do you calculate 100% divided by the number of items used -1? In this case, you need 20% or more durability to get 1 stone, =/> 40% for two, =/> 60% for three plus the stick (thus any percentage that is =/> 50% includes stick) =/> 80% for four stone and one stick, and = 100% for five stone and a stick. Same thing with clothing and armor. What part would materials be given back, depending on the wear of some items. The skylands could be like, at least 50 blocks above official space level.
: Not bad ideas, but when you craft something, it is ''brand new.'' What happens if you de-craft a tool with wear, such as a stone pickaxe with 45% durability? Do you calculate 100% divided by the number of items used -1? In this case, you need 20% or more durability to get 1 stone, =/> 40% for two, =/> 60% for three plus the stick (thus any percentage that is =/> 50% includes stick) =/> 80% for four stone and one stick, and = 100% for five stone and a stick. Same thing with clothing and armor. What part would materials be given back, depending on the wear of some items. The skylands could be like, at least 50 blocks above official space level.
[[User:Blockheadz2009|Blockheadz2009]] ([[User talk:Blockheadz2009|talk]]) 19:11, 13 June 2015 (MDT)
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