The Blockheads 2: Difference between revisions

From The Blockheads Wiki
Eli (talk | contribs)
No edit summary
Eli (talk | contribs)
No edit summary
Line 8: Line 8:
* The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.<ref name="blogpost"/>
* The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.<ref name="blogpost"/>
* The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.<ref name="ama_p9tygak"/><ref name="ama_jarl">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9ty16w/ Official AMA, reply to u/Jarl-Penguin]</ref>
* The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.<ref name="ama_p9tygak"/><ref name="ama_jarl">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9ty16w/ Official AMA, reply to u/Jarl-Penguin]</ref>
* Crafting times will be much faster<ref name="ama_jarl"/>
* Crafting times will be much faster.<ref name="ama_jarl"/>
* Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.<ref name="ama_p9tygak"/>
* Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.<ref name="ama_p9tygak"/>
* There will be basic support for modding on release, which will be more fleshed out in future updates.<ref name="ama_p9tygak"/>
* Multiplayer will be server-authoritative, which makes cheating via client mods (which was quite rampant in the original game) much more difficult.<ref name="ama_jarl"/>
* Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places.<ref name="p9tym0p">Official AMA, reply to u/TheRoseKnows_]</ref>


= New Features =
= New Features =
* Alongside the classic and HD texture packs from the original game, The Blockheads 2 will have a new texture pack.<ref name="ama_jarl"/>
* There will be basic support for modding on release, which will be more fleshed out in future updates. Localization will also be possible via modding.<ref name="ama_p9tygak"/>
* Many new automation features (pipes, conveyor belts, auto-farms) are planned.<ref name="ama_p9u07eq">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9u07eq/ Official AMA, reply to u/TheShinPin]
* Many new mobs and plants are planned.<ref name="ama_p9u07eq"/>
* More late-game challenges are planned.<ref name="ama_p9tzmqg">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tzmqg/ Official AMA, reply to u/karatekidfahim]</ref>
*


= References =
= References =


<references/>
<references/>

Revision as of 20:20, 14 September 2026

The Blockheads 2 is the planned sequel to The Blockheads, currently in development by David Frampton.[1] It is a complete remake of the original game, written in C++ using the Katipo engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.[2]

Differences

The Blockheads 2 is meant to be a mostly-faithful remake of the original game, but will have several major differences:

  • The Blockheads 2 is cross-platform, planned to be released on at least Windows, macOS, Linux, iOS, and Android.[1]
  • The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.[1]
  • The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.[2][3]
  • Crafting times will be much faster.[3]
  • Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.[2]
  • Multiplayer will be server-authoritative, which makes cheating via client mods (which was quite rampant in the original game) much more difficult.[3]
  • Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places.[4]

New Features

  • Alongside the classic and HD texture packs from the original game, The Blockheads 2 will have a new texture pack.[3]
  • There will be basic support for modding on release, which will be more fleshed out in future updates. Localization will also be possible via modding.[2]
  • Many new automation features (pipes, conveyor belts, auto-farms) are planned.Cite error: Closing </ref> missing for <ref> tag

References