The Blockheads 2: Difference between revisions
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* The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.<ref name="blogpost"/> | * The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.<ref name="blogpost"/> | ||
* The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.<ref name="ama_p9tygak"/><ref name="ama_jarl">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9ty16w/ Official AMA, reply to u/Jarl-Penguin]</ref> | * The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.<ref name="ama_p9tygak"/><ref name="ama_jarl">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9ty16w/ Official AMA, reply to u/Jarl-Penguin]</ref> | ||
* Crafting times will be much faster<ref name="ama_jarl"/> | * Crafting times will be much faster.<ref name="ama_jarl"/> | ||
* Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.<ref name="ama_p9tygak"/> | * Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.<ref name="ama_p9tygak"/> | ||
* | * Multiplayer will be server-authoritative, which makes cheating via client mods (which was quite rampant in the original game) much more difficult.<ref name="ama_jarl"/> | ||
* Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places.<ref name="p9tym0p">Official AMA, reply to u/TheRoseKnows_]</ref> | |||
= New Features = | = New Features = | ||
* Alongside the classic and HD texture packs from the original game, The Blockheads 2 will have a new texture pack.<ref name="ama_jarl"/> | |||
* There will be basic support for modding on release, which will be more fleshed out in future updates. Localization will also be possible via modding.<ref name="ama_p9tygak"/> | |||
* Many new automation features (pipes, conveyor belts, auto-farms) are planned.<ref name="ama_p9u07eq">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9u07eq/ Official AMA, reply to u/TheShinPin] | |||
* Many new mobs and plants are planned.<ref name="ama_p9u07eq"/> | |||
* More late-game challenges are planned.<ref name="ama_p9tzmqg">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tzmqg/ Official AMA, reply to u/karatekidfahim]</ref> | |||
* | |||
= References = | = References = | ||
<references/> | <references/> | ||
Revision as of 20:20, 14 September 2026
The Blockheads 2 is the planned sequel to The Blockheads, currently in development by David Frampton.[1] It is a complete remake of the original game, written in C++ using the Katipo engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.[2]
Differences
The Blockheads 2 is meant to be a mostly-faithful remake of the original game, but will have several major differences:
- The Blockheads 2 is cross-platform, planned to be released on at least Windows, macOS, Linux, iOS, and Android.[1]
- The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.[1]
- The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.[2][3]
- Crafting times will be much faster.[3]
- Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.[2]
- Multiplayer will be server-authoritative, which makes cheating via client mods (which was quite rampant in the original game) much more difficult.[3]
- Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places.[4]
New Features
- Alongside the classic and HD texture packs from the original game, The Blockheads 2 will have a new texture pack.[3]
- There will be basic support for modding on release, which will be more fleshed out in future updates. Localization will also be possible via modding.[2]
- Many new automation features (pipes, conveyor belts, auto-farms) are planned.Cite error: Closing
</ref>missing for<ref>tag
References
- ↑ 1.0 1.1 1.2 Blockheads 2 is coming!
- ↑ 2.0 2.1 2.2 2.3 Official AMA, reply to u/jamathythrowaway
- ↑ 3.0 3.1 3.2 3.3 Official AMA, reply to u/Jarl-Penguin
- ↑ Official AMA, reply to u/TheRoseKnows_]