The Blockheads 2: Difference between revisions
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{{WpInfobox game | |||
| name = The Blockheads 2 | |||
| image = [[File:Bh2 icon.png|150px]] | |||
| status = In Development | |||
| developer = [[David Frampton]] | |||
| platform = TBD, tentatively Windows, macOS, Linux, iOS, and Android | |||
| release_date = TBD, expected early 2027 | |||
}} | |||
'''The Blockheads 2''' is the planned sequel to [[The Blockheads]], currently in development by [[David Frampton]].<ref name="blogpost">[https://theblockheads.net/2026/09/10/blockheads-2.html Blockheads 2 is coming!]</ref> It is a complete remake of the original game, written in C++ using the [https://github.com/mjdave/katipo/ Katipo] engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.<ref name="ama_p9tygak">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tygak/ Official AMA, reply to u/jamathythrowaway]</ref> | '''The Blockheads 2''' is the planned sequel to [[The Blockheads]], currently in development by [[David Frampton]].<ref name="blogpost">[https://theblockheads.net/2026/09/10/blockheads-2.html Blockheads 2 is coming!]</ref> It is a complete remake of the original game, written in C++ using the [https://github.com/mjdave/katipo/ Katipo] engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.<ref name="ama_p9tygak">[https://www.reddit.com/r/blockheads/comments/1wd01sb/comment/p9tygak/ Official AMA, reply to u/jamathythrowaway]</ref> | ||
Revision as of 21:48, 14 September 2026
| The Blockheads 2 | |
|---|---|
| Status | In Development |
| Developer | David Frampton |
| Platform(s) | TBD, tentatively Windows, macOS, Linux, iOS, and Android |
| Release Date | TBD, expected early 2027 |
The Blockheads 2 is the planned sequel to The Blockheads, currently in development by David Frampton.[1] It is a complete remake of the original game, written in C++ using the Katipo engine and will be cross-platform (the list of platforms is not final but is confirmed to include Windows, macOS, Linux, iOS, and Android). It is planned to be released, tentatively, in early 2027.[2]
Development
The Blockheads 2 began development around August of 2026.[1] It was announced on 9 September 2026 in the Sapiens Discord server, and the next day on theblockheads.net.[1][3]
An AMA was held on r/blockheads on 14 September 2026.[4]
Differences
The Blockheads 2 is meant to be a mostly-faithful remake of the original game, but will have several major differences:
- The Blockheads 2 is cross-platform, planned to be released on at least Windows, macOS, Linux, iOS, and Android.[1]
- The game will no longer be free, planned to cost around 5 USD on release. However, in-app purchases (Time Crystals, Double Time) will be removed.[1][5]
- The Blockheads 2 will not have official cloud hosting. Instead, the katipo engine uses a "tracker" system to allow user-hosted servers to be discoverable in-game.[2][6][7]
- Crafting times will be much faster.[6]
- Authentication will be decentralized using a public key system, which will allow you to play multiplayer from the same account on multiple devices.[2]
- Multiplayer will be server-authoritative, which makes cheating via client mods (which was quite rampant in the original game) much more difficult.[6]
- Time crystals will still be in the game, but will be per-world (no longer obtainable via in-app purchase) and generated much more frequently in more places. The amount of time crystals used in crafting/warping blockheads will be decreased.[8][9]
- Keyboard and controller support will be added.[9]
- Blockheads will be able to have more expressive gender identities than the Male/Female binary used in the original game.[10]
New Features
- Alongside the classic and HD texture packs from the original game, The Blockheads 2 will have a new texture pack featuring new lighting, shaders, and shadows.[6][9]
- There will be basic support for modding on release, which will be more fleshed out in future updates. Localization will also be possible via modding.[2]
- Many new automation features (pipes, conveyor belts, auto-farms) are planned.[11]
- Many new mobs and plants are planned.[11]
- More late-game challenges are planned.[12]
- New biomes and weather events are planned.[13]
- The ability to travel to outer space is planned.[10]
- Larger worlds will be supported compared to the original.[14]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Blockheads 2 is coming!
- ↑ 2.0 2.1 2.2 2.3 Official AMA, reply to u/jamathythrowaway
- ↑ The Blockheads 2 announcement on Discord
- ↑ Ask majicDave anything!
- ↑ Message 1549216801857077299 from majicDave in the Sapiens Discord server
- ↑ 6.0 6.1 6.2 6.3 Official AMA, reply to u/Jarl-Penguin
- ↑ Official AMA, reply to u/Existing_Win_696
- ↑ Official AMA, reply to u/TheRoseKnows_
- ↑ 9.0 9.1 9.2 Official AMA, reply to u/Wuaya
- ↑ 10.0 10.1 Official AMA, reply to u/Lunanair
- ↑ 11.0 11.1 Official AMA, reply to u/TheShinPin
- ↑ Official AMA, reply to u/karatekidfahim
- ↑ Official AMA, reply to u/Kodiff_Wolff
- ↑ Official AMA, reply to u/kayninedee