World: Difference between revisions

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Each '''world''' has [[:Category:Biome|biomes]], [[climate]] zones, [[:Category:Location|poles]], an [[:Category:Location|equator]], and [[Astronomy|celestial objects]] that can be seen especially in the clear night sky.
Each '''world''' has [[:Category:Biome|biomes]], [[climate]] zones, [[:Category:Location|poles]], an [[:Category:Location|equator]], and [[Astronomy|celestial objects]] that can be seen especially in the clear night sky.


All worlds are randomly generated; no two worlds are alike. The location of the spawn [[portal]] is different in each world. All worlds have landmarks such as the poles and equators, however.
All worlds are randomly generated; no two worlds are alike. The location of the spawn [[portal]] is different in each world. However, one can generate two worlds with the same structure through the use of [[Custom Rules|custom rules]], if the same seed is used to generate both worlds. All worlds have landmarks such as the poles and equators.


==Size==
==Size==
All [[Single Player|single-player]] worlds are 16,384 [[:Category:Block|blocks]] in circumference and roughly 1024 [[:Category:Block|blocks]] from [[magma]] to [[space]]. Sea level is roughly is 512 blocks from space and 512 blocks from magma. As the height of magma will vary, the distance from magma to sea level or space will also vary.
All 1x worlds are 16,384 [[:Category:Block|blocks]] in circumference and roughly 1024 [[:Category:Block|blocks]] from [[magma]] to [[space]]. 1/16x, 1/4x, 4x, and 16x worlds are respectively 1024, 4096, 65,536, and 262,144 blocks in circumference. 16x worlds can only be created though [[server]]s. Sea level is roughly 512 blocks from space and 512 blocks from magma. As the height of magma will vary, the distance from magma to sea level or space will also vary.


Starting in [[Game updates/20140402|version 1.5]], [[server]]s have the option to create larger worlds. The two additional options are Huge (4x) and Extra Huge (16x). Instead of being 16,384 blocks in circumference, they are instead 65,536 and 262,144 blocks in circumference, respectively. The height of the worlds remain the same.
The ability to create 4x and 16x worlds through servers was introduced in [[Game updates/20140402|version 1.5]]. The ability to create 1/16x and 1/4x worlds (as well as singleplayer 4x worlds) was introduced in [[Game updates/20151201|version 1.6.1]].


==Structure==
==Structure==
Although [[The Blockheads]] is mostly two-dimensional (up, down, left, and right), a certain amount of "depth" is visible. The effect is as if there are four layers of depth:
Although [[The Blockheads]] is mostly two-dimensional (up, down, left, and right), a certain amount of "depth" is visible. The effect is as if there are four layers of depth:
* '''Foreground''' - Where solid and liquid [[blocks]] and [[blockhead]]s exist. A blockhead can move through fluid blocks ([[air]] and [[water]]), but not solid ones.
* '''Foreground''' - Where solid and liquid [[block]]s and [[blockhead]]s exist. A blockhead can move through fluid blocks ([[air]] and [[water]]), but not solid ones.
* '''Mid-ground''' - Where most objects that a blockhead can move past exist, such as [[tree]]s and [[Crafting Surface|crafting surfaces]]. Blocks in the foreground have a presence here as well.
* '''Mid-ground''' - Where most objects that a blockhead can move past exist, such as [[tree]]s and [[Crafting Surface|crafting surfaces]]. Blocks in the foreground have a presence here as well.
* '''Background''' - Where any "backwall" blocks or objects exist. A block that's only in the background can be acted on to have a mid-ground ore foreground object placed on it. Most foreground blocks have a presence in the background behind it and all non-solid blocks below it until interrupted by another solid block.
* '''Background''' - Where any "backwall" blocks or objects exist. A block that's only in the background can be acted on to have a mid-ground ore foreground object placed on it. Most foreground blocks have a presence in the background behind it and all non-solid blocks below it until interrupted by another solid block.
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==Bedrock==
==Bedrock==
Below a certain point, the default background layer ceases to be air and becomes [[stone]], preventing any other block from displacing it. This background is present even if no solid blocks are anywhere above it, and usually is initially created where the overlying layers of [[dirt]] and [[sand]] stop and underlying stone begins. As such, this can be called the world's "bedrock."
Below a certain point, the default background layer ceases to be air and becomes [[stone]], preventing any other block from displacing it. This background is present even if no solid blocks are anywhere above it, and usually is initially created where the overlying layers of [[dirt]] and [[sand]] stop and underlying stone begins. As such, this can be called the world's "bedrock." Starting in [[Game updates/20141119|version 1.6]], this wall can be removed with a [[pickaxe]] if certain conditions are met.


Bedrock also extends directly underneath the initial [[portal]] until it merges with the natural bedrock of the world.
Bedrock also extends directly underneath the initial [[portal]] until it merges with the natural bedrock of the world.
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The exact amount of a world that can be seen at one time depends on the device and scale used.
The exact amount of a world that can be seen at one time depends on the device and scale used.
{| border="1" class="wikitable" style="margin:auto; text-align:center;"
|+ Display Dimensions in Blocks
! scope="col" |
! scope="col" width="20%" | Default
! scope="col" width="20%" | Small
! scope="col" width="20%" | Large
|-
! iPad
| 19x26
| 38x52
| 9.5x13
|-
! iPhone 3GS - 4S
|
|
|
|-
! iPhone 5
| 8x13
| 24x39
| 4x7
|-
! Android
| colspan="3" | Screen size will vary
|}


==Known World==
==Known World==
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