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Donkey: Difference between revisions

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[[File:Donkey.png|right|thumb|Donkey]]
[[File:Donkey.png|right|thumb|Donkey]]
'''Donkeys''' are passive creatures found throughout a [[world]]. They are the most handy creatures in the game and can be ridden to speed up a [[blockhead]]'s travel.
'''Donkeys''' are passive creatures found throughout a [[world]]. They are among the most handy creatures in the game and can be ridden to speed up a [[blockhead]]'s travel. A donkey's preferred [[food]] is [[carrot]]s.


==Appearance==
==Appearance==
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While donkeys have no innate fear of blockheads, they will attempt to flee from one that has attacked them. Adult donkeys tend to be slower than young ones and actually "run" slower than a blockhead can pursue.
While donkeys have no innate fear of blockheads, they will attempt to flee from one that has attacked them. Adult donkeys tend to be slower than young ones and actually "run" slower than a blockhead can pursue.
There is no noticeable difference in behavior between different breeds (colors) of donkeys.


===Hunger===
===Hunger===
Beginning in version 1.7, donkeys have a hunger bar that steadily decreases. Spawning a baby donkey will sharply reduce a donkey's hunger bar. It is restored a large amount when the donkey eats a carrot, either by moving over one that is loose on the ground or passing a [[Feeder Chest]] that contains a carrot. A tamed donkey's hunger bar may be viewed by tapping on it and selecting the button with its name, but will also be visible over a donkey that is sufficiently hungry.
Beginning in [[Game updates/20180314|version 1.7]], donkeys have a hunger bar that steadily decreases. Spawning a baby donkey will sharply reduce a donkey's hunger bar. It is restored a large amount when the donkey eats a carrot, either by moving over one that is loose on the ground or passing a [[Feeder Chest]] that contains a carrot. A tamed donkey's hunger bar may be viewed by tapping on it and selecting the button with its name, but will also be visible over a donkey that is sufficiently hungry.


===Taming===
===Taming===
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To mount and ride an untamed donkey, a blockhead must [[Crafting|craft]] and then use a [[Carrot On A Stick|carrot on a stick]] on the donkey.  In doing so, a blockhead will climb and mount the donkey and dangle the carrot on a stick in front of the donkey to coerce it walk. The donkey walks at a faster pace than a blockhead by foot and is controlled by tilting the game device in the direction of travel. Donkeys are also able to jump over small obstacles and over changes of height that are up to at least three blocks high by swiping the game device UP while tilting the game device in the direction of travel.
To mount and ride an untamed donkey, a blockhead must [[Crafting|craft]] and then use a [[Carrot On A Stick|carrot on a stick]] on the donkey.  In doing so, a blockhead will climb and mount the donkey and dangle the carrot on a stick in front of the donkey to coerce it walk. The donkey walks at a faster pace than a blockhead by foot and is controlled by tilting the game device in the direction of travel. Donkeys are also able to jump over small obstacles and over changes of height that are up to at least three blocks high by swiping the game device UP while tilting the game device in the direction of travel.


Version 1.7 introduces an optional d-pad controller for moving while riding.
[[Game updates/20180314|Version 1.7]] introduces an optional d-pad controller for moving while riding.


Dismounting is done by tapping anywhere but on a control. Beginning with version 1.7, this calls up a button instead of automatically dismounting.
Dismounting is done by tapping anywhere but on a control. Beginning with [[Game updates/20180314|version 1.7]], this calls up a button instead of automatically dismounting.


The carrot on a stick does not need to remain the selected item during a ride. It can even be shifted into a nested slot where it can't be viewed and the ride will continue uninterrupted.
The carrot on a stick does not need to remain the selected item during a ride. It can even be shifted into a nested slot where it can't be viewed and the ride will continue uninterrupted.
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==Breeding==
==Breeding==
Beginning with version 1.7, donkeys may produce new breeds (colors) when spawning babies. A baby donkey will normally be the same breed as its parent, but will sometimes be the next breed in the sequence -- or the previous.
Beginning with version 1.7, donkeys may produce new breeds (colors) when spawning babies. A baby donkey will normally be the same breed as its parent, but will sometimes be the next breed in the sequence -- or the previous. The full list of donkey breeds is:
*Gray (original)
*Gray (original)
*Brown
*Brown
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